---------{ English version in the end of file }----------


	Acrescente o arquivo "TagBattle.cns" no diretrio de seu personagem e faa as modificaes abaixo:

MODIFICAES NO ARQUIVO CMD:

	Acrescente no "Super Motions":

[Command]
name = "DoubleDragon"
command = ~D, DF, F, c+z

[Command]
name = "DoubleDragonCounter"
command = ~B, DB, D, c+z

[Command]
name = "SnapBack"
command = ~D, DF, F, y+b

	Acrescente logo aps o "2/3 Button Combination":

;-| PartnerChange |-----------------------------------------------
[Command]
name = "troca"
command = z+c
time = 1

[Command] 
name = "Assist"
command = y+b
time = 1

	Acrescente logo aps o "[Statedef -1]":

;---------------------------------------------------------------------------
;Double Hyper Combo
[State -1]
type = ChangeState
value = 4460
triggerall = power >= 2000
triggerall = command = "DoubleDragon" && var(34) = 1 && var(38) != 3
triggerall = Roundstate = 2; && statetype !=A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [3000,4400]
trigger3 = stateno = [4500,4999]

;SnapBack
[State -1]
type = ChangeState
value = 4490
triggerall = power >= 1000
triggerall = command = "SnapBack"
triggerall = Roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl

;partner Change
[State -1]
type = ChangeState
value = 4410
triggerall = command = "troca" && var(34) = 1
triggerall = Roundstate = 2 && statetype !=A
trigger1 = statetype = S
trigger1 = ctrl

;partner Assist
[State -1]
type = ChangeState
value = 4480
triggerall = command = "Assist" && var(34) = 1 && var(38) !=3
triggerall = Roundstate = 2 && statetype !=A
trigger1 = statetype = S
trigger1 = ctrl

;Double Dragon Counter
[State -1]
type = ChangeState
value = 4420
triggerall = command = "DoubleDragonCounter" && var(34) = 1 && var(38) !=3
triggerall = Roundstate = 2 && statetype !=A && power >= 1000
trigger1 = ctrl && StateNo = [150,153]

MODIFICAES NO ARQUIVO DEF:

	Acrescente logo aps o "st=" um st extra (st1, st2...):
	Exemplo:
st=cable.cns
st1 = helper1.cns   ;Helper Future Cable
st2 = TagBattle.cns   ;Tag mode

MODIFICAES NO ARQUIVO AIR:

	Acrescente isso no arquivo. As "animaes prprias" so opcionais:

; Animaes obrigatrias
;====================================
;Detectar P3
[Begin Action 4400]
Clsn1Default: 1
 Clsn1[0] = -30, -60, 30, 0
Clsn2Default: 4
 Clsn2[0] = -26,-111, -4,-81
 Clsn2[1] = 12,-102, -3,-119
 Clsn2[2] = -11,-101, 24,-43
 Clsn2[3] = -19, 0, 27,-42
0,0, 0,0, 1

;Detectar P3 (se morto)
[Begin Action 4470]
Clsn1: 1
 Clsn1[0] = -999, 0,999,240 
Clsn2: 2
 Clsn2[0] = -54,-26, 43,  6
 Clsn2[1] =  45,  6, 65,-10
5040,10, 0,0, 1

[Begin Action 4420]
Clsn1default: 1
 Clsn2[0] =  -10,-20,90,-130
Clsn2default: 1
 Clsn2[0] =  -20,-20,50,-130
150,0, 0,0, 1

[Begin Action 4460]
Clsn1: 1
 Clsn1[0] = -999, 0,999,240 
0,0, 0,0, 1
Clsn2: 4
 Clsn2[0] =  -12,-123,  4,-106
 Clsn2[1] = -30,-103, 24,-78
 Clsn2[2] =  14,-75,-16,-42
 Clsn2[3] =  24,-40,-29,  0
Clsn1: 1
 Clsn1[0] = -999, 0,999,240 
0,0, 0,0, 1

;Face1
[Begin Action 4465]
9000,1, 0,0, -1, ,A

;Face2
[Begin Action 4466]
-1,1, 0,0, 12, ,A
9000,1, 0,0, -1, ,A

;Face3
[Begin Action 4467]
-1,1, 0,0, 24, ,A
9000,1, 0,0, -1, ,A

;Custom animations (optional)
;Animaes prprias (opcionais)
;======================================
;Detect P3 (change)
;Detectar P3 (troca)
[Begin Action 4410]
Clsn2: 3
 Clsn2[0] =  21,  0,-22,-42
 Clsn2[1] = -12,-44,  9,-118
 Clsn2[2] =  19,-82,-32,-105
5,0, 0,0, 8, H
Clsn2: 3
 Clsn2[0] =  -5,-119, 13,  0
 Clsn2[1] = -11,-98, 30,-70
 Clsn2[2] =  -7,-63,-18,-30
290, 1, 0,0, 8
Clsn2: 4
 Clsn2[0] =  -12,-123,  4,-106
 Clsn2[1] = -30,-103, 24,-78
 Clsn2[2] =  14,-75,-16,-42
 Clsn2[3] =  24,-40,-29,  0
195,0, 0,0, 1
Clsn2: 4
 Clsn2[0] =  -12,-123,  4,-106
 Clsn2[1] = -30,-103, 24,-78
 Clsn2[2] =  14,-75,-16,-42
 Clsn2[3] =  24,-40,-29,  0
195,0, 0,0, 30

; Partner jump strike kick
; Voadora de troca do parceiro
[Begin Action 4440]
Clsn1: 2
 Clsn1[0] =  61,-24, 22,-57
 Clsn1[1] =  78, -5, 47,-37
Clsn2: 5
 Clsn2[0] =  26,-114,-11,-102
 Clsn2[1] = -39,-98, 18,-89
 Clsn2[2] =  -9,-87, 15,-60
 Clsn2[3] =  17,-64, 36,-35
 Clsn2[4] =  38,-51, 59,-20
650,1, 0,0, -1

; Taunt for change
; Provocao para a troca
[Begin Action 4445]
Clsn2Default: 2
 Clsn2[0] = -29,-114, 14,  1
 Clsn2[1] =  18,-80, 40,  0
180,8, 0,0, 8
180,9, 0,0, 5
180,12, 0,0, 5
180,12, 0,1, 5
180,12, 0,0, 5
180,12, 0,1, 5
180,12, 0,0, 5
180,12, 0,1, 5
180,9, 0,0, 5
180,8, 0,0, 5
Clsn2: 2
 Clsn2[0] = -29,-114, 14,  1
 Clsn2[2] =  15,-80, 25,  0
180,10, 0,0, 5

; Call Assist
; Chamar assistente
[Begin Action 4480]
Clsn2: 4
 Clsn2[0] =  12,-120, -6,-104
 Clsn2[1] = -29,-103, 41,-74
 Clsn2[2] = -14,-72, 22,-46
 Clsn2[3] = -28,-44, 27,  0
920,0, 0,0, 7
Clsn2: 4
 Clsn2[0] =  12,-120, -6,-104
 Clsn2[1] = -29,-103, 41,-74
 Clsn2[2] = -14,-72, 22,-46
 Clsn2[3] = -28,-44, 27,  0
920,1, 0,0, 10
Clsn2: 4
 Clsn2[0] =  12,-120, -6,-104
 Clsn2[1] = -29,-103, 41,-74
 Clsn2[2] = -14,-72, 22,-46
 Clsn2[3] = -28,-44, 27,  0
920,1, 2,0, 10
Clsn2: 4
 Clsn2[0] =  12,-120, -6,-104
 Clsn2[1] = -29,-103, 41,-74
 Clsn2[2] = -14,-72, 22,-46
 Clsn2[3] = -28,-44, 27,  0
920,1, 0,0, 10
Clsn2: 4
 Clsn2[0] =  12,-120, -6,-104
 Clsn2[1] = -29,-103, 41,-74
 Clsn2[2] = -14,-72, 22,-46
 Clsn2[3] = -28,-44, 27,  0
920,0, 0,0, 7


MODIFICAES NO ARQUIVO CNS:

	SE seu personagem usa o [Statedef -2] e / ou o [Statedef -3], copie os comandos das sees "[Statedef -2]" e "[Statedef -3]" para o arquivo CNS de seu personagem e acrescente-as junto com as outras do mesmo tipo. Isso  necessrio porque o MUGEN no consegue ler essas instrues duas vezes.
	Se eu personagem no usa [Statedef -2] ou [Statedef -3], no precisa modificar nada.

DVIDAS NAS MODIFICAES:

	Entre em contato com: ryouwin@ig.com.br

------------------------------ {English} ------------------

	Increase the file " TagBattle.cns " in your character's directory and make the modifications below: 

MODIFICATIONS IN THE FILE CMD: 

	Increase in the "Super Motions":

[Command]
name = "DoubleDragon"
command = ~D, DF, F, c+z

[Command]
name = "DoubleDragonCounter"
command = ~B, DB, D, c+z

[Command]
name = "SnapBack"
command = ~D, DF, F, y+b


	Increase soon after "2/3 Button Combination": 

; - | PartnerChange |----------------------------------------------- 
[Command]
name = "troca"
command = z+c
time = 1

[Command] 
name = "Assist"
command = y+b
time = 1

	Increase soon after the "[Statedef -1]": 

;---------------------------------------------------------------------------
;Double Hyper Combo
[State -1]
type = ChangeState
value = 4460
triggerall = power >= 2000
triggerall = command = "DoubleDragon" && var(34) = 1
triggerall = Roundstate = 2 && statetype !=A
trigger1 = statetype = S
trigger1 = ctrl

;SnapBack
[State -1]
type = ChangeState
value = 4490
triggerall = power >= 1000
triggerall = command = "SnapBack"
triggerall = Roundstate = 2
trigger1 = statetype = S
trigger1 = ctrl

;partner Change
[State -1]
type = ChangeState
value = 4410
triggerall = command = "troca" && var(34) = 1
triggerall = Roundstate = 2 && statetype !=A
trigger1 = statetype = S
trigger1 = ctrl

;partner Assist
[State -1]
type = ChangeState
value = 4480
triggerall = command = "Assist" && var(34) = 1 && var(38) !=3
triggerall = Roundstate = 2 && statetype !=A
trigger1 = statetype = S
trigger1 = ctrl

;Double Dragon Counter
[State -1]
type = ChangeState
value = 4420
triggerall = command = "DoubleDragonCounter" && var(34) = 1 && var(38) !=3
triggerall = Roundstate = 2 && statetype !=A && power >= 1000
trigger1 = ctrl && StateNo = [150,153]

MODIFICATIONS IN THE FILE DEF: 

	Increase soon after the " st = " an extra st (st1, st2...): 
	Example: 
st=cable.cns 
st1 = helper1.cns ;Helper Future Cable 
st2 = TagBattle.cns ;Tag mode 

MODIFICATIONS IN THE FILE AIR: 

	Increase that in the file. The custom animations are optional:

; Obligatory animations
;====================================
;Detect P3
[Begin Action 4400]
Clsn1Default: 1
 Clsn1[0] = -30, -60, 30, 0
Clsn2Default: 4
 Clsn2[0] = -26,-111, -4,-81
 Clsn2[1] = 12,-102, -3,-119
 Clsn2[2] = -11,-101, 24,-43
 Clsn2[3] = -19, 0, 27,-42
0,0, 0,0, 1

;Detect P3 (if death)
[Begin Action 4470]
Clsn1: 1
 Clsn1[0] = -999, 0,999,240 
Clsn2: 2
 Clsn2[0] = -54,-26, 43,  6
 Clsn2[1] =  45,  6, 65,-10
5040,10, 0,0, 1

[Begin Action 4420]
Clsn1default: 1
 Clsn2[0] =  -10,-20,90,-130
Clsn2default: 1
 Clsn2[0] =  -20,-20,50,-130
150,0, 0,0, 1

[Begin Action 4460]
Clsn1: 1
 Clsn1[0] = -999, 0,999,240 
0,0, 0,0, 1
Clsn2: 4
 Clsn2[0] =  -12,-123,  4,-106
 Clsn2[1] = -30,-103, 24,-78
 Clsn2[2] =  14,-75,-16,-42
 Clsn2[3] =  24,-40,-29,  0
Clsn1: 1
 Clsn1[0] = -999, 0,999,240 
0,0, 0,0, 1

;Face1
[Begin Action 4465]
9000,1, 0,0, -1, ,A

;Face2
[Begin Action 4466]
-1,1, 0,0, 12, ,A
9000,1, 0,0, -1, ,A

;Face3
[Begin Action 4467]
-1,1, 0,0, 24, ,A
9000,1, 0,0, -1, ,A

;Custom animations (optional)
;======================================
;Detect P3 (change)
[Begin Action 4410]
Clsn2: 3
 Clsn2[0] =  21,  0,-22,-42
 Clsn2[1] = -12,-44,  9,-118
 Clsn2[2] =  19,-82,-32,-105
5,0, 0,0, 8, H
Clsn2: 3
 Clsn2[0] =  -5,-119, 13,  0
 Clsn2[1] = -11,-98, 30,-70
 Clsn2[2] =  -7,-63,-18,-30
290, 1, 0,0, 8
Clsn2: 4
 Clsn2[0] =  -12,-123,  4,-106
 Clsn2[1] = -30,-103, 24,-78
 Clsn2[2] =  14,-75,-16,-42
 Clsn2[3] =  24,-40,-29,  0
195,0, 0,0, 1
Clsn2: 4
 Clsn2[0] =  -12,-123,  4,-106
 Clsn2[1] = -30,-103, 24,-78
 Clsn2[2] =  14,-75,-16,-42
 Clsn2[3] =  24,-40,-29,  0
195,0, 0,0, 30

; Partner jump strike kick
[Begin Action 4440]
Clsn1: 2
 Clsn1[0] =  61,-24, 22,-57
 Clsn1[1] =  78, -5, 47,-37
Clsn2: 5
 Clsn2[0] =  26,-114,-11,-102
 Clsn2[1] = -39,-98, 18,-89
 Clsn2[2] =  -9,-87, 15,-60
 Clsn2[3] =  17,-64, 36,-35
 Clsn2[4] =  38,-51, 59,-20
650,1, 0,0, -1

; Taunt for change
[Begin Action 4445]
Clsn2Default: 2
 Clsn2[0] = -29,-114, 14,  1
 Clsn2[1] =  18,-80, 40,  0
180,8, 0,0, 8
180,9, 0,0, 5
180,12, 0,0, 5
180,12, 0,1, 5
180,12, 0,0, 5
180,12, 0,1, 5
180,12, 0,0, 5
180,12, 0,1, 5
180,9, 0,0, 5
180,8, 0,0, 5
Clsn2: 2
 Clsn2[0] = -29,-114, 14,  1
 Clsn2[2] =  15,-80, 25,  0
180,10, 0,0, 5

; Call Assist
[Begin Action 4480]
Clsn2: 4
 Clsn2[0] =  12,-120, -6,-104
 Clsn2[1] = -29,-103, 41,-74
 Clsn2[2] = -14,-72, 22,-46
 Clsn2[3] = -28,-44, 27,  0
920,0, 0,0, 7
Clsn2: 4
 Clsn2[0] =  12,-120, -6,-104
 Clsn2[1] = -29,-103, 41,-74
 Clsn2[2] = -14,-72, 22,-46
 Clsn2[3] = -28,-44, 27,  0
920,1, 0,0, 10
Clsn2: 4
 Clsn2[0] =  12,-120, -6,-104
 Clsn2[1] = -29,-103, 41,-74
 Clsn2[2] = -14,-72, 22,-46
 Clsn2[3] = -28,-44, 27,  0
920,1, 2,0, 10
Clsn2: 4
 Clsn2[0] =  12,-120, -6,-104
 Clsn2[1] = -29,-103, 41,-74
 Clsn2[2] = -14,-72, 22,-46
 Clsn2[3] = -28,-44, 27,  0
920,1, 0,0, 10
Clsn2: 4
 Clsn2[0] =  12,-120, -6,-104
 Clsn2[1] = -29,-103, 41,-74
 Clsn2[2] = -14,-72, 22,-46
 Clsn2[3] = -28,-44, 27,  0
920,0, 0,0, 7



MODIFICATIONS IN THE FILE CNS: 

	IF your character uses [Statedef -2] and / or the [Statedef -3], copy the commands of the sections " [Statedef -2] and " [Statedef -3] " for the file your character's CNS and increase them with the another of the same type. That is necessary because MUGEN doesn't get to read those instructions twice. 
	If me character doesn't use [Statedef -2] or [Statedef -3], it doesn't need to modify anything. 

DOUBTS IN THE MODIFICATIONS: 

	Enter in contact with: ryouwin@ig.com.br 
